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Hog Glider is a clear pun on Hog Rider and hang glider.Warthogs also have tusks, which is like the Hog Rider's hog in Clash of Clans. Common Warthogs are smaller than boars but more agile which might explain why the Hog Rider can move particularly fast. The hogs are most likely a " Phacochoerus africanus" (common warthog).You can have a maximum of 16 groups of Hog Raiders at one time in a complete set of fully upgraded Army Camp.This dynamic duo also has zero problems getting over walls." Preferred TargetĪdded the Hog Raiders ro the Clan Capital in its eponymous update, with 5 levels. "Lose the Glider, and you are left with two original daredevils. They have a great track record in getting over walls, but are not very good at avoiding crashes." Preferred Target Input values into these modifiers below to modify the statistics in the tables below accordingly Use the rocks to your advantage to split up Hog Riders and Hog Gliders, allowing defenses to destroy them easily. While both Hog Riders and Hog Gliders can bypass Walls, only the Hog Gliders can bypass rocks.Heavy splash defenses such as the Rocket Artillery can do severe damage to a group of Hog Riders, allowing them to be easily finished off should a Healing Spell not be used.Place other defenses such as Cannons and Spear Throwers to soak up the stun and damage from Hog Gliders and to distract Hog Riders. Keep your important defenses out of reach from Hog Raiders.Air Defenses and Rapid Rockets that are nearby to shoot down the Hog Glider should be distracted or otherwise neutralised before deploying the Hog Raiders, and Zap Traps (which will destroy the Hog Glider) should be checked for. Do be careful to protect the Hog Glider when using Hog Raiders in this way, since only one Hog Glider is present in the squad, and it can be picked off by anti-air defenses.
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The Hog Glider stuns and damages the defense upon crashing while the Hog Riders deal more damage to the defense. Alternatively, Hog Raiders can be used surgically the Hog Glider's stun can be a good alternative for Lightning Spells if important defenses, especially Inferno Towers or the Capital Hall, are exposed.However, the high damage of defenses in the clan capital and the number of traps can make this strategy ineffective, so just beware and it could be good to use tanks to test for traps before this.Healing Spells synergize excellently with them due to their middling hitpoints, and these spells can even be set up in a prior attack if so desired.
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